In the early 1990s, Nintendo was the undisputed king of the video game industry. SEGA is trying to compete with the NES and SNES home consoles using Master System and Mega Drive. Although the latter is much better than before, Nintendo is still firmly in the top position once all sales are counted. With the end of the SNES and Mega Drive generation, SEGA began to consider the use of CDs instead of ink cartridges, and even launched the SEGA CD plug-in for Mega Drive.
For them, Nintendo is also using CD technology. They had a conversation with Sony, which is known for its work on CDs and accompanying hardware to help them make CD drives for SNES. Sony spent time and money learning about the game industry and building their prototypes, but negotiations between the two Japanese companies broke down. According to your request, Nintendo either secretly reached an agreement with another company, let Sony find in the last minute, or Sony asked for too much money, and Nintendo dismissed the deal. No matter which one is true, the result is still the same; on the SNES-CD, Sony dismissed them. Although the deal was unsuccessful to anyone, it is clear that the gaming industry is moving towards the CD as their medium of choice.
Sony decided to use their learning and development to work with Nintendo to create their own console and join the battle; they called it PlayStation and released it in 1994, and Nintendo will release their next big game console about two years ago. What people didn't expect was that Sony would greatly abandon Nintendo as the world's most popular game console manufacturer and began its 20-year dominance in the industry.
One of the main reasons why Sony was so successful on the original PlayStation was their superb marketing of the console. Before the PlayStation, almost all consoles were aimed at children. Sony has made a savvy move in marketing for young people, making PlayStation a member of the game. These gamers have grown into Nintendo consoles, but now want more, better, and growing things.
Sony puts the PlayStation into a nightclub and lets celebrities support the console or take photos. Games generally begin to tilt toward adult tones, while new games like Tomb Raider are considered more asymmetrical than Mario or Zelda. In the end, Sony brought a hobby that is widely regarded as a child and is publicly loaded by many people, and helped it become the more respected media we see today. It's stupid to say that they do it out of heartfelt goodwill - but they make a lot of money by getting the public to accept the game more - we can't ignore what they did. Sony makes the game cool.
When the next big Nintendo game console N64, the company announced that it would still use ink cartridges instead of CDs, which surprised many people. The logic behind the decision is meaningful enough; CDs are more pirated than pirated, and they worry that using CDs can cost a lot of money by copying games. Deciding to stick to the cartridge and the additional two years of development time for Nintendo and N64 means the system is more powerful than the PlayStation, and the load time is essentially non-existent. Although ink cartridges do have drawbacks - they make game production more expensive, but they are more difficult to develop, which means that N64 will have difficulty with storage, music quality and FMV.
Squaresoft has been working with Nintendo for a long time and has purchased all of their previous Final Fantasy games from Nintendo. But seeing the extra storage space CDs makes them affordable, and knows they can break through the boundaries of production value with higher quality editing scenes, and Square jumps off the boat and decides to make the next game in the PlayStation Final Fantasy series: Fantasy VII.
It is impossible to exaggerate the importance of Final Fantasy VII. As a role-playing game, it introduced the first Japanese role-playing game for millions of gamers, and the popularity of the genre meant that the role-playing mechanism began to filter to all other types of exercises. Today we have an RPG system in FIFA.
But Final Fantasy VII is as important as the game and more important to Sony. Final Fantasy has become a big issue in Japan, and the shift in PlayStation means that console sales have risen in Sony's hometown, consolidating the console's position as a JRPG fan owner. In the next few years, PlayStation will release dozens of top-level JRPGs, even during this time, people are remembered as the golden age of this type. Even more surprising is how Final Fantasy VII was received outside of Japan.
Although the Final Fantasy series is quite popular among gamers around the world, Final Fantasy VII is a phenomenon. Due to excellent reviews, contagious word-of-mouth and a lot of marketing activities, "Final Fantasy VII" continues to be a huge blow, just some impressive sales figures for the industry. Gamers accepted the story of Cloud and Sephiroth, and eager for more, JRPG sales have generally increased. Final Fantasy became the premier brand, and future versions of the series became an event for gamers.
"Final Fantasy VII" also showed an impressive - at the time - unable to let Squaresoft make the visual effects of the game for the N64. The quality of the FMV sequence in "Final Fantasy VII" is one of the main topics surrounding the game, and the edge of the movie that Squaresoft brings is something that other games are still copying today.
Thanks a lot to Final Fantasy VII, PlayStation has made great achievements in the game industry, and from there, things have gotten better. The N64 has technically offset the extra power due to the increased storage capacity of the discs used by the PlayStation and the higher quality music and video available to developers. Titles such as "Metal Gear", "Silent Hill", "Resident Evil" and "Tomb Raider" do not apply to the N64 at all, and they all become the main selling points of the Sony console. More importantly, Nintendo has no answer to this type of game, but usually sticks to a tried and tested game like Mario and Zelda.
Although the quality of Nintendo games is still the same, their hardware has disappointed them this time. Whether they underestimated the threat of Sony as a reliable competitor, or if they didn't realize the impact of the CD on the industry, Nintendo finally became the second in another game company. By the end of this generation, the N64 has sold about 32 million units, while the PlayStation has sold more than 100 million units.
In the late generation, inspired by the N64 controller, Sony introduced the first Dual Shock controller and changed the way we play games forever. Since 3D games need to be more precise than the standard D-Pad allows, Nintendo includes an analog stick in its controller. But Sony accepted the idea and did some clever things. Using a simulated stick to control the player's character and leaving a simulated stick to control the camera, we redefine the way we play the game. Since then, both Microsoft and Nintendo have replicated this approach, and control schemes are so common that it feels awkward to play 3D games before the dual simulation time period.
Nostalgia may make Nintendo a leader in console games; they are explorers in the unknown. But Sony used what they found to make the game industry look like it is today. PlayStation has always been the preferred brand in video games, longer than Nintendo.
Part of the reason is the success of the original PlayStation console. The first step in a 3D game can be embarrassing, but once the foundation is laid, the console game will change forever. PlayStation has helped to establish this by clever marketing, changing people's perceptions of the industry and supporting some of the key franchises that will become the world's largest franchise.
Today, the original PlayStation is remembered by people as a console for many people to change the game. Whether Final Fantasy VII is their first role-playing, metal gear is the action movie they can play, or Silent Hill scares their pants, PlayStation is a very important moment in the history of video games, and let us be a Unbelievable game library for the console.
Orignal From: How does PlayStation change the rules of the game?
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